ROUND ECONOMY

Prepare. Then release.

The barrier opens after ten seconds. Spend credits wisely and bring only what helps the squad hold the zone.

WEAPONS

Buy a primary with the right balance of damage, rate of fire, range, and recoil.

💣

GRENADES

150 credits. Aim the trajectory, throw, and inflict area damage. Carry a limited supply.

GLOO WALLS

100 credits. Block fire instantly with a damageable temporary barrier. Maximum carry: five.

UTILITY

Use your character ability on cooldown to create an opening for Blue Squad.

ILAVASA NERUPPU · ORIGINAL ARENA PROTOCOL · BOT SQUADS ENABLED
Built with GenMB
Built with GenMB