WEAPONS
Buy a primary with the right balance of damage, rate of fire, range, and recoil.
ROUND ECONOMY
The barrier opens after ten seconds. Spend credits wisely and bring only what helps the squad hold the zone.
Buy a primary with the right balance of damage, rate of fire, range, and recoil.
150 credits. Aim the trajectory, throw, and inflict area damage. Carry a limited supply.
100 credits. Block fire instantly with a damageable temporary barrier. Maximum carry: five.
Use your character ability on cooldown to create an opening for Blue Squad.